{"id":664,"date":"2025-09-19T17:24:33","date_gmt":"2025-09-19T17:24:33","guid":{"rendered":"https:\/\/robertobrien.net\/?page_id=664"},"modified":"2025-10-01T15:18:28","modified_gmt":"2025-10-01T15:18:28","slug":"faqs","status":"publish","type":"page","link":"https:\/\/robertobrien.net\/faqs\/","title":{"rendered":"FAQs"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Hero&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#1b2b58&#8243; locked=&#8221;off&#8221; collapsed=&#8221;on&#8221; global_colors_info=&#8221;{%22gcid-36fd78a7-34bc-404d-873c-dafa34efaae5%22:%91%22colorEnd%22%93,%22#023047%22:%91%22background_color%22%93}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/robertobrien.net\/wp-content\/uploads\/2025\/09\/Hydrastack_Logo_white-300.png&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;FAQ&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;5138c454-be54-4233-bd3b-f8e6a8747976&#8243; custom_margin=&#8221;0px||0px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.17.1&#8243; _module_preset=&#8221;73121f80-a3ef-4484-8763-c3f18e3c56d2&#8243; global_colors_info=&#8221;{}&#8221;][et_pb_heading title=&#8221;FREQUENTLY ASKED QUESTIONS&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;c33f07d9-41e0-421a-8799-5799df695cce&#8221; title_level=&#8221;h2&#8243; title_font=&#8221;Montserrat|700||on|||||&#8221; title_text_align=&#8221;left&#8221; title_text_color=&#8221;#0087c7&#8243; title_font_size=&#8221;35px&#8221; title_line_height=&#8221;1.2em&#8221; custom_margin=&#8221;||10px||false|false&#8221; title_font_size_tablet=&#8221;28px&#8221; title_font_size_phone=&#8221;20px&#8221; title_font_size_last_edited=&#8221;on|phone&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_heading][\/et_pb_column][\/et_pb_row][et_pb_row column_structure=&#8221;1_2,1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>What is Hydrastack?<\/h3>\n<p>Hydrastack is a game development and reauthoring platform built specifically for the regulated casino gaming industry. We help OEMs and game studios convert existing titles into other formats (e.g. Class II, Class III, online, and social) without having to rebuild from scratch.<\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3>What does Hydrastack actually do?<\/h3>\n<p>We automate the hard parts of reauthoring: RNG separation, math model abstraction, compliance overlays, and deployment formatting.<\/p>\n<p>Think of Hydrastack as the infrastructure layer for game portability: like Stripe, but for casino game distribution. You build the game once; we help you export and deploy everywhere.<\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>How is this different from Unity or in-house SDKs?<\/strong><\/h3>\n<p>Hydrastack is purpose-built for regulated environments. Unlike Unity, we support format-specific exports with built-in logic for:<\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\">GLI compliance<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Jurisdictional wagering rules<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Regulated RNG wrappers<\/li>\n<\/ul>\n<p>We can also run as a plugin inside your Unity workflow. We don\u2019t replace your engine\u2014we wrap, translate, and reauthor your games intelligently for other channels.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>What kind of games can Hydrastack intake?<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Currently, we support intake of:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Unity-authored games<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Native C++ \/ C# builds<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Proprietary or OEM SDKs (pending integration)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">HTML5 \/ JavaScript-based games<\/span><\/li>\n<\/ul>\n<p><b><i>In short: if you have a working title, we can likely reauthor it.<\/i><\/b><\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>Do we need to rewrite our games to use Hydrastack?<\/strong><\/h3>\n<p>No. Hydrastack works with your existing source or compiled files to extract logic and rebuild in target-specific templates. You keep your codebase; we handle the conversion.<\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><span style=\"font-weight: 400;\"><strong>What formats does Hydrastack export to<\/strong>?<\/span><\/h3>\n<p>We currently support:<\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Class II (e.g., bingo-based overlays)<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Online \/ iGaming<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Social \/ mobile<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Testbed builds for internal QA and certification<\/li>\n<\/ul>\n<p>We ingest Class III formats as a starting point, but our conversion is omni-directional.<\/p>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>Is Hydrastack cloud-based or on-premise?<\/strong><\/h3>\n<p>Both. Most teams start with secure cloud access, but on-prem deployment is available for OEMs with sensitive IP needs.<\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>How much faster is it than manual porting?<\/strong><\/h3>\n<p>On average, our pilot users see 3x faster timelines. Converting from Class III to Class II, what once took 6\u20139 months can now be done in\u00a0 weeks: with fewer engineering resources.<\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>Do you offer implementation help?<\/strong><\/h3>\n<p>Yes. We provide hands-on onboarding, developer-friendly docs, and optional white-glove integration<span style=\"font-weight: 400;\"> services. We\u2019ll work closely with your product and engineering teams.<\/span><\/p>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>How do you protect our IP?<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Your content stays yours, and we treat your game logic and assets as sacred. We support:<\/p>\n<p><\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Encrypted file transfers<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Audit logs<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Custom NDAs<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">On-premise deployment<span> (optional)<\/span><\/li>\n<\/ul>\n<h1><\/h1>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;2em&#8221; header_3_font=&#8221;|700|||||||&#8221; header_3_font_size=&#8221;20px&#8221; header_3_line_height=&#8221;1.4em&#8221; text_font_size_tablet=&#8221;14px&#8221; text_font_size_phone=&#8221;&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_3_font_size_tablet=&#8221;20px&#8221; header_3_font_size_phone=&#8221;16px&#8221; header_3_font_size_last_edited=&#8221;on|phone&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h3><strong>Who else is using Hydrastack?<\/strong><\/h3>\n<p>We\u2019re currently piloting with major OEMs and mid-market studios. References available upon request under NDA.<\/p>\n<p>Likewise, we are currently supported by leading institutions in gaming and tech, including UNLV, Zero Labs, and the Booth School of Business at the University of Chicago.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; admin_label=&#8221;Testimonials&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#0087c7&#8243; custom_margin=&#8221;||0px||false|false&#8221; custom_padding=&#8221;||113px||false|false&#8221; locked=&#8221;off&#8221; collapsed=&#8221;on&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;3_4,1_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;5138c454-be54-4233-bd3b-f8e6a8747976&#8243; custom_margin=&#8221;||0px||false|false&#8221; custom_padding=&#8221;||0px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;3_4&#8243; _builder_version=&#8221;4.16&#8243; 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admin_label=&#8221;Footer&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;#000000&#8243; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row column_structure=&#8221;1_2,1_4,1_4&#8243; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;0px||0px||false|false&#8221; custom_padding=&#8221;0px||0px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;1_2&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_image src=&#8221;https:\/\/robertobrien.net\/wp-content\/uploads\/2025\/09\/Glowing-Hydrastack.jpg&#8221; _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][\/et_pb_column][et_pb_column type=&#8221;1_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;534cc526-6274-4e31-9e1a-7f18a5947bf1&#8243; header_4_font=&#8221;Archivo|600||on|||||&#8221; header_4_text_color=&#8221;rgba(255,255,255,0.58)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;1px&#8221; header_4_line_height=&#8221;1.5em&#8221; custom_margin=&#8221;||0px||false|false&#8221; header_4_font_size_tablet=&#8221;&#8221; header_4_font_size_phone=&#8221;&#8221; header_4_font_size_last_edited=&#8221;on|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h4>HYDRASTACK.io<\/h4>\n<p>[\/et_pb_text][et_pb_text _builder_version=&#8221;4.27.4&#8243; _module_preset=&#8221;5ff55506-da7d-4dd7-b409-9d62c7203201&#8243; text_font=&#8221;Archivo||||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;16px&#8221; text_line_height=&#8221;1.8em&#8221; link_text_color=&#8221;#FFFFFF&#8221; custom_padding=&#8221;||2px|||&#8221; hover_enabled=&#8221;0&#8243; text_font_size_tablet=&#8221;15px&#8221; text_font_size_phone=&#8221;14px&#8221; text_font_size_last_edited=&#8221;on|phone&#8221; header_font_size_tablet=&#8221;55px&#8221; header_font_size_last_edited=&#8221;off|desktop&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221; link_text_color__hover_enabled=&#8221;on|desktop&#8221; link_text_color__hover=&#8221;#3C5BFF&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p><a href=\"hydrastack.io\/home\">Home<\/a><br \/><a href=\"hydrastack.io\/team\">The Team<\/a><br \/><a href=\"hydrastack.io\/faq\">FAQs<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][et_pb_column type=&#8221;1_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;534cc526-6274-4e31-9e1a-7f18a5947bf1&#8243; header_4_font=&#8221;Archivo|600||on|||||&#8221; header_4_text_color=&#8221;rgba(255,255,255,0.58)&#8221; header_4_font_size=&#8221;13px&#8221; header_4_letter_spacing=&#8221;1px&#8221; header_4_line_height=&#8221;1.5em&#8221; 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link_option_url=&#8221;mailto:info@hydrastack.io&#8221; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p><a href=\"mailto:info@hydrastack.io\">info@hydrastack.io<\/a><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is Hydrastack? Hydrastack is a game development and reauthoring platform built specifically for the regulated casino gaming industry. We help OEMs and game studios convert existing titles into other formats (e.g. Class II, Class III, online, and social) without having to rebuild from scratch. What does Hydrastack actually do? We automate the hard parts [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"class_list":["post-664","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/pages\/664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/comments?post=664"}],"version-history":[{"count":36,"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/pages\/664\/revisions"}],"predecessor-version":[{"id":245108,"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/pages\/664\/revisions\/245108"}],"wp:attachment":[{"href":"https:\/\/robertobrien.net\/wp-json\/wp\/v2\/media?parent=664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}